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EDUCATION

Bachelor of Science Degree in Media Arts and Animation
The Art Institute of California-Orange County, Santa Ana, CA
Date of graduation: June, 2008

SKILLS

  • Autodesk 3ds Max

  • Adobe Photoshop

  • Modeling

  • Autodesk Maya

  • Adobe After Effects

  • Texturing

  • Toon Boom

  • Adobe Dreamweaver

  • Compositing

  • Macromedia Flash

  • Microsoft Office suite

 

WORK EXPERIENCE

Insomniac Games Inc., Burbank, CA (July 2008 - May 2009)
QA Tester:
-Worked closely with other game testers, QA leads and programmers in testing the game Resistance 2 (Playstation 3 console)
-Detected, analyzed, prioritized, reported and debugged bugs individually or with other team members.
-Utilized Devtrack to organize and keep track of bugs.

Collision Studios, Venice, CA (April 2007 - June 2007)
Intern:
-Modeled and textured some props for the game Jumper (Playstation 2 and Wii consoles).
-Detected, analyzed and reported bugs for Ultimate Duck Hunting (Wii console).
-Captured screenshots of Ultimate Duck Hunting.
-Solid work experience with artists and game developers in production team environment.

Student Productions, The Art Institute of California, OC (April 2007 - June 2007)
-Modeled and textured objects for assigned environments.
-Animated character for assigned projects.
-Edited audio for a project.
-Composited videos.
-Created and animated 3D particles in Autodesk Maya.
-Created basic MEL scripts for quick access to commands in Maya.

REFERENCES
Professional References upon Request.